Add configurable native glass window backgrounds

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karl committed 2026-10-13 10:12:25 +02:00
1 parent 19d949fd13
commit 981991bac0
14 files changed
+687 -5

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+2
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@@ -3823,6 +3823,8 @@ dependencies = [
"tauri-plugin-opener",
"tempfile",
"uuid",
"window-vibrancy",
"windows-sys 0.61.2",
]
[[package]]
+4
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@@ -30,3 +30,7 @@ searchi-media = { path = "../../../crates/searchi-media" }
searchi-ai = { path = "../../../crates/searchi-ai" }
uuid = { version = "1", features = ["v4"] }
image = { version = "0.25", default-features = false, features = ["jpeg", "png", "webp", "bmp"] }
[target.'cfg(windows)'.dependencies]
window-vibrancy = "=0.8.1"
windows-sys = { version = "0.61", features = ["Win32_UI_Accessibility", "Win32_System_SystemInformation", "Wdk_System_SystemServices", "Win32_Graphics_Dwm", "Win32_UI_WindowsAndMessaging"] }
+128
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@@ -0,0 +1,128 @@
//! Native materials are applied on the UI thread. Unsupported systems stay
//! opaque; stored preferences are retained for the user's next supported session.
use crate::settings::BackgroundMaterial;
use serde::Serialize;
use tauri::WebviewWindow;
#[derive(Clone, Debug, Serialize)]
pub struct AppearanceStatus {
pub requested_material: BackgroundMaterial,
pub effective_material: BackgroundMaterial,
pub opacity: u8,
pub native_effect: bool,
pub fallback_reason: Option<String>,
}
pub fn apply(
window: &WebviewWindow,
material: BackgroundMaterial,
opacity: u8,
high_contrast: bool,
) -> AppearanceStatus {
let mut status = AppearanceStatus {
requested_material: material,
effective_material: BackgroundMaterial::Solid,
opacity,
native_effect: false,
fallback_reason: None,
};
if high_contrast || material == BackgroundMaterial::Solid || opacity == 100 {
#[cfg(windows)]
{
let _ = window_vibrancy::clear_acrylic(window);
}
if high_contrast {
status.fallback_reason = Some("High contrast uses an opaque background.".into());
}
return status;
}
#[cfg(windows)]
{
if !native_backdrop_available() {
status.fallback_reason = Some("Glass requires Windows 11 22H2 or newer with desktop composition enabled and high contrast off. Using a solid background.".into());
return status;
}
let _ = window_vibrancy::clear_acrylic(window);
// Keep the webview clear; the frontend draws a theme-aware readable tint.
let result = window
.set_background_color(Some(tauri::window::Color(0, 0, 0, 0)))
.map_err(|error| error.to_string())
.and_then(|()| {
match material {
BackgroundMaterial::Glass => {
window_vibrancy::apply_acrylic(window, Some((0, 0, 0, 0)))
}
BackgroundMaterial::Frosted => {
window_vibrancy::apply_acrylic(window, Some((0, 0, 0, 0)))
}
BackgroundMaterial::Solid => unreachable!(),
}
.map_err(|error| error.to_string())
});
match result {
Ok(()) => {
status.effective_material = material;
status.native_effect = true;
}
Err(_) => {
status.fallback_reason =
Some("Native transparency is unavailable. Using a solid background.".into());
}
}
}
#[cfg(not(windows))]
{
let _ = window;
status.fallback_reason = Some(
if cfg!(target_os = "macos") {
"Native glass is unavailable in this macOS build. Using a solid background."
} else {
"Native glass is unavailable on this desktop. Using a solid background."
}
.into(),
);
}
status
}
#[cfg(windows)]
fn native_backdrop_available() -> bool {
use windows_sys::Win32::UI::Accessibility::{HCF_HIGHCONTRASTON, HIGHCONTRASTW};
use windows_sys::Win32::{
Graphics::Dwm::DwmIsCompositionEnabled,
UI::WindowsAndMessaging::{SystemParametersInfoW, SPI_GETHIGHCONTRAST},
};
let mut composition = 0;
let mut contrast = HIGHCONTRASTW {
cbSize: std::mem::size_of::<HIGHCONTRASTW>() as u32,
dwFlags: 0,
lpszDefaultScheme: std::ptr::null_mut(),
};
// Failure to query accessibility/composition is treated conservatively.
unsafe {
if DwmIsCompositionEnabled(&mut composition) < 0
|| composition == 0
|| SystemParametersInfoW(
SPI_GETHIGHCONTRAST,
contrast.cbSize,
&mut contrast as *mut _ as *mut _,
0,
) == 0
|| contrast.dwFlags & HCF_HIGHCONTRASTON != 0
{
return false;
}
}
// The established crate checks the HRESULT of the public backdrop API on
// Windows 11 22H2+. Its older undocumented path cannot confirm success.
let mut version = windows_sys::Win32::System::SystemInformation::OSVERSIONINFOW {
dwOSVersionInfoSize: std::mem::size_of::<
windows_sys::Win32::System::SystemInformation::OSVERSIONINFOW,
>() as u32,
..unsafe { std::mem::zeroed() }
};
unsafe {
windows_sys::Wdk::System::SystemServices::RtlGetVersion(&mut version) >= 0
&& version.dwBuildNumber >= 22621
}
}
+99
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@@ -4,6 +4,7 @@
compile_error!("Release desktop builds require --features custom-protocol to embed the frontend");
mod ai_commands;
mod appearance;
mod data_directory;
mod model_download;
mod semantic_commands;
@@ -32,6 +33,7 @@ use tauri_plugin_global_shortcut::{GlobalShortcutExt, ShortcutState};
use tauri_plugin_opener::OpenerExt;
struct AppState {
appearance: Arc<Mutex<appearance::AppearanceStatus>>,
ai: Arc<AiSession>,
database: PathBuf,
lexical: Arc<Mutex<SearchIndex>>,
@@ -85,6 +87,7 @@ fn measured_outcome(
#[derive(Serialize)]
struct DesktopStatus {
appearance: appearance::AppearanceStatus,
settings: Settings,
indexing: bool,
shortcut_status: String,
@@ -94,6 +97,11 @@ struct DesktopStatus {
#[tauri::command]
fn desktop_status(state: State<'_, AppState>) -> Result<DesktopStatus, String> {
Ok(DesktopStatus {
appearance: state
.appearance
.lock()
.map_err(|_| "Appearance is unavailable.")?
.clone(),
settings: state
.settings
.lock()
@@ -124,6 +132,92 @@ fn set_cpu_threads(threads: usize, state: State<'_, AppState>) -> Result<Setting
Ok(store.value.clone())
}
#[tauri::command]
async fn set_appearance(
material: settings::BackgroundMaterial,
opacity: u8,
high_contrast: bool,
app: tauri::AppHandle,
state: State<'_, AppState>,
) -> Result<appearance::AppearanceStatus, String> {
{
let mut store = state
.settings
.lock()
.map_err(|_| "Settings are unavailable.")?;
let mut next = store.value.clone();
next.background_material = material;
next.background_opacity = opacity;
store.save(next)?;
}
apply_saved_appearance(
app,
state.appearance.clone(),
material,
opacity,
high_contrast,
)
.await
}
#[tauri::command]
async fn apply_appearance(
high_contrast: bool,
app: tauri::AppHandle,
state: State<'_, AppState>,
) -> Result<appearance::AppearanceStatus, String> {
let (material, opacity) = {
let store = state
.settings
.lock()
.map_err(|_| "Settings are unavailable.")?;
(
store.value.background_material,
store.value.background_opacity,
)
};
apply_saved_appearance(
app,
state.appearance.clone(),
material,
opacity,
high_contrast,
)
.await
}
async fn apply_saved_appearance(
app: tauri::AppHandle,
current: Arc<Mutex<appearance::AppearanceStatus>>,
material: settings::BackgroundMaterial,
opacity: u8,
high_contrast: bool,
) -> Result<appearance::AppearanceStatus, String> {
let window = app
.get_webview_window("main")
.ok_or("Main window is unavailable.")?;
let (sender, receiver) = std::sync::mpsc::sync_channel(1);
app.run_on_main_thread(move || {
let status = appearance::apply(&window, material, opacity, high_contrast);
let result = current
.lock()
.map_err(|_| "Appearance is unavailable.".to_string())
.map(|mut current| {
*current = status.clone();
status
});
let _ = sender.send(result);
})
.map_err(|error| error.to_string())?;
tauri::async_runtime::spawn_blocking(move || {
receiver
.recv_timeout(std::time::Duration::from_secs(5))
.map_err(|_| "Appearance update was cancelled.".to_string())?
})
.await
.map_err(|error| error.to_string())?
}
#[derive(Default, Deserialize)]
struct Filters {
#[serde(default)]
@@ -557,7 +651,10 @@ fn main() {
Err(error) => format!("Global shortcut unavailable: {error}"),
}
};
let window = app.get_webview_window("main").ok_or_else(|| std::io::Error::other("Main window is unavailable."))?;
let appearance = appearance::apply(&window, settings.value.background_material, settings.value.background_opacity, false);
app.manage(AppState {
appearance: Arc::new(Mutex::new(appearance)),
ai: Arc::new(AiSession::default()),
database,
lexical,
@@ -582,6 +679,8 @@ fn main() {
prepare_media_preview,
desktop_status,
set_cpu_threads,
set_appearance,
apply_appearance,
semantic_status,
setup_model,
index_embeddings,
+50
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@@ -7,6 +7,19 @@ use std::{
path::{Path, PathBuf},
};
#[derive(Clone, Copy, Debug, Default, Deserialize, Serialize, PartialEq, Eq)]
#[serde(rename_all = "snake_case")]
pub enum BackgroundMaterial {
Solid,
Glass,
#[default]
Frosted,
}
fn default_background_opacity() -> u8 {
90
}
const SETTINGS_VERSION: u32 = 2;
const MAX_SETTINGS_BYTES: u64 = 128 * 1024;
@@ -14,6 +27,10 @@ const MAX_SETTINGS_BYTES: u64 = 128 * 1024;
#[serde(deny_unknown_fields)]
pub struct Settings {
pub version: u32,
#[serde(default)]
pub background_material: BackgroundMaterial,
#[serde(default = "default_background_opacity")]
pub background_opacity: u8,
pub roots: Vec<PathBuf>,
pub cpu_threads: usize,
/// Managed local Google EmbeddingGemma2 artifacts. Older settings default
@@ -26,6 +43,8 @@ impl Default for Settings {
fn default() -> Self {
Self {
version: SETTINGS_VERSION,
background_material: BackgroundMaterial::default(),
background_opacity: default_background_opacity(),
roots: Vec::new(),
cpu_threads: 2,
model_directory: None,
@@ -38,6 +57,9 @@ impl Settings {
if self.version != SETTINGS_VERSION {
return Err(format!("Unsupported settings version {}", self.version));
}
if !(70..=100).contains(&self.background_opacity) {
return Err("Background opacity must be between 70 and 100 percent.".into());
}
if !(1..=8).contains(&self.cpu_threads) {
return Err("CPU threads must be between 1 and 8.".into());
}
@@ -229,3 +251,31 @@ mod budget_migration_tests {
assert_eq!(SettingsStore::load(path).unwrap().value.cpu_threads, 8);
}
}
#[cfg(test)]
mod appearance_tests {
use super::*;
#[test]
fn legacy_defaults_and_saved_appearance_round_trip() {
let directory = tempfile::tempdir().unwrap();
let path = directory.path().join("settings.json");
fs::write(&path, r#"{"version":2,"roots":[],"cpu_threads":2}"#).unwrap();
let mut store = SettingsStore::load(path.clone()).unwrap();
assert_eq!(store.value.background_material, BackgroundMaterial::Frosted);
assert_eq!(store.value.background_opacity, 90);
let mut next = store.value.clone();
next.background_material = BackgroundMaterial::Glass;
next.background_opacity = 70;
store.save(next.clone()).unwrap();
assert_eq!(SettingsStore::load(path.clone()).unwrap().value, next);
let bytes = fs::read(&path).unwrap();
for opacity in [0, 69, 101, 255] {
let mut invalid = next.clone();
invalid.background_opacity = opacity;
assert!(store.save(invalid).is_err());
assert_eq!(store.value, next);
assert_eq!(fs::read(&path).unwrap(), bytes);
}
assert!(serde_json::from_str::<BackgroundMaterial>("\"other\"").is_err());
}
}
@@ -0,0 +1 @@
{"app":{"windows":[{"title":"searchi","width":1080,"height":760,"minWidth":680,"minHeight":540,"transparent":true}]}}
+91
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@@ -0,0 +1,91 @@
/** Only a confirmed native compositor effect may expose the desktop behind the shell.
* Reading surfaces retain their opaque backgrounds independently of this material. */
export type BackgroundMaterial = "solid" | "glass" | "frosted";
export interface AppearanceStatus {
requested_material: BackgroundMaterial;
effective_material: BackgroundMaterial;
opacity: number;
native_effect: boolean;
fallback_reason: string | null;
}
export function appearanceView(
status: AppearanceStatus | undefined,
highContrast: boolean,
) {
const valid =
status &&
["glass", "frosted"].includes(status.effective_material) &&
status.native_effect;
const material: BackgroundMaterial =
!highContrast && valid ? status.effective_material : "solid";
const opacity = Number.isFinite(status?.opacity)
? Math.max(70, Math.min(100, status!.opacity))
: 90;
const message = highContrast
? "High contrast uses a solid background. Your appearance preference is retained."
: status?.fallback_reason
? `Solid background: ${status.fallback_reason}`
: material === "solid"
? "Solid background. Search results and passages stay clear."
: "The desktop shows subtly through the window. Search results and passages stay clear.";
return { material, opacity, message };
}
/** Serializes compositor/settings mutations; a waiting update supersedes earlier
* pending work, retaining an unsaved preference when contrast also changes. */
export class AppearanceUpdates {
revision = 0;
private running = false;
private pending: {
revision: number;
highContrast: boolean;
preference?: { material: BackgroundMaterial; opacity: number };
} | null = null;
private write: (update: {
highContrast: boolean;
preference?: { material: BackgroundMaterial; opacity: number };
}) => Promise<AppearanceStatus>;
private publish: (status: AppearanceStatus) => void;
private fail: (error: unknown) => void;
private settled: () => void;
constructor(
write: AppearanceUpdates["write"],
publish: AppearanceUpdates["publish"],
fail: AppearanceUpdates["fail"],
settled: AppearanceUpdates["settled"],
) {
this.write = write;
this.publish = publish;
this.fail = fail;
this.settled = settled;
}
get busy() {
return this.running || this.pending !== null;
}
submit(
highContrast: boolean,
preference?: { material: BackgroundMaterial; opacity: number },
) {
this.pending = {
revision: ++this.revision,
highContrast,
preference: preference ?? this.pending?.preference,
};
if (!this.running) void this.drain();
}
private async drain() {
this.running = true;
while (this.pending) {
const update = this.pending;
this.pending = null;
try {
const status = await this.write(update);
if (update.revision === this.revision) this.publish(status);
} catch (error) {
if (update.revision === this.revision) this.fail(error);
}
}
this.running = false;
this.settled();
}
}
+91 -2
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@@ -6,6 +6,8 @@ import {
isCaptureSurface,
prepareMediaURL,
} from "./desktop-api";
import { appearanceView, AppearanceUpdates } from "./appearance-state";
import type { AppearanceStatus, BackgroundMaterial } from "./appearance-state";
import { listen } from "@tauri-apps/api/event";
import {
AutomaticIndexGate,
@@ -84,11 +86,14 @@ interface Settings {
version: number;
roots: string[];
cpu_threads: number;
background_material?: BackgroundMaterial;
background_opacity?: number;
}
interface DesktopStatus {
settings: Settings;
indexing: boolean;
shortcut_status: string;
appearance?: AppearanceStatus;
watching?: {
root: string;
attached: boolean;
@@ -140,7 +145,7 @@ interface SearchRequest {
}
document.querySelector<HTMLDivElement>("#app")!.innerHTML = `
<header><div class="brand"><img class="brand-symbol" src="/searchi-symbol.png" alt=""><span class="wordmark">searchi</span></div><span id="index-status" class="index-status">Loading your index…</span><div class="header-actions"><button id="add-folder" class="quiet-button" type="button">${icon("folderAdd")}<span>Add folder</span></button><details id="filters" class="popover"><summary>${icon("filter")}<span id="scope-label">All files</span>${icon("chevron")}</summary><div class="popover-panel"><h2>Filter your search</h2><div class="filters-grid"><label>Search scope<select id="filter-scope"><option value="all">All files</option><option value="code">Code</option></select></label><label>Within folder<input id="filter-folder" placeholder="Absolute folder path"></label><label>Extension<input id="filter-extension" placeholder="pdf, md, txt…"></label><label>Minimum size (bytes)<input id="filter-min" type="number" min="0" step="1"></label><label>Maximum size (bytes)<input id="filter-max" type="number" min="0" step="1"></label><label>Minimum duration (seconds)<input id="filter-duration-min" type="number" min="0" step="0.1"></label><label>Maximum duration (seconds)<input id="filter-duration-max" type="number" min="0" step="0.1"></label><label>Modified from<input id="filter-after" type="date"></label><label>Modified through<input id="filter-before" type="date"></label></div></div></details><details id="settings" class="popover"><summary class="icon-button" aria-label="Settings" title="Settings">${icon("settings")}</summary><div class="popover-panel"><h2>Folders & resources</h2><p id="shortcut-status" class="hint"></p><label class="resource-label" for="cpu-threads">CPU thread budget</label><select id="cpu-threads">${Array.from({ length: 8 }, (_, i) => `<option value="${i + 1}">${i + 1} ${i === 1 ? "threads (default)" : i ? "threads" : "thread (low power)"}</option>`).join("")}</select><p class="hint">Search automatically uses supported acceleration with CPU fallback. Two or more threads let search run alongside indexing; one thread can delay semantic search during indexing.</p><ul id="roots" aria-label="Selected folders"></ul><label class="performance-toggle"><input id="performance-toggle" type="checkbox">Performance details</label><p class="hint">Local timing diagnostics for new searches. Queries and file paths are excluded from copied reports.</p><details id="ai-settings" class="ai-settings"><summary>Optional AI answers</summary><label class="performance-toggle"><input id="ai-enabled" type="checkbox">Enable summaries and questions</label><p class="hint">Disabled by default. Only an explicit action sends the shown passage to your configured endpoint.</p><label>OpenAI-compatible base URL<input id="ai-endpoint" type="url" placeholder="http://localhost:1234/v1" autocomplete="off" maxlength="2048"></label><label>Model<input id="ai-model" placeholder="Your model name" autocomplete="off" maxlength="200"></label><label>API key (optional, this session only)<input id="ai-key" type="password" autocomplete="off" maxlength="2048"></label><button id="ai-clear-key" type="button">Clear key</button><p class="hint">Endpoint, model and key stay in this app session. The key authenticates requests to your endpoint.</p></details></div></details></div></header>
<header><div class="brand"><img class="brand-symbol" src="/searchi-symbol.png" alt=""><span class="wordmark">searchi</span></div><span id="index-status" class="index-status">Loading your index…</span><div class="header-actions"><button id="add-folder" class="quiet-button" type="button">${icon("folderAdd")}<span>Add folder</span></button><details id="filters" class="popover"><summary>${icon("filter")}<span id="scope-label">All files</span>${icon("chevron")}</summary><div class="popover-panel"><h2>Filter your search</h2><div class="filters-grid"><label>Search scope<select id="filter-scope"><option value="all">All files</option><option value="code">Code</option></select></label><label>Within folder<input id="filter-folder" placeholder="Absolute folder path"></label><label>Extension<input id="filter-extension" placeholder="pdf, md, txt…"></label><label>Minimum size (bytes)<input id="filter-min" type="number" min="0" step="1"></label><label>Maximum size (bytes)<input id="filter-max" type="number" min="0" step="1"></label><label>Minimum duration (seconds)<input id="filter-duration-min" type="number" min="0" step="0.1"></label><label>Maximum duration (seconds)<input id="filter-duration-max" type="number" min="0" step="0.1"></label><label>Modified from<input id="filter-after" type="date"></label><label>Modified through<input id="filter-before" type="date"></label></div></div></details><details id="settings" class="popover"><summary class="icon-button" aria-label="Settings" title="Settings">${icon("settings")}</summary><div class="popover-panel"><h2>Settings</h2><section class="appearance-settings" aria-labelledby="appearance-heading"><h3 id="appearance-heading">Appearance</h3><label for="background-material">Window background</label><select id="background-material"><option value="solid">Solid</option><option value="glass">Glass</option><option value="frosted">Frosted glass</option></select><div class="appearance-opacity"><label for="background-opacity">Background tint</label><output id="background-opacity-value" for="background-opacity">90%</output></div><input id="background-opacity" type="range" min="70" max="100" step="1" value="90" aria-describedby="appearance-status"><p id="appearance-status" class="hint" role="status">A subtle window background. Search results and passages stay clear.</p></section><h3>Folders & resources</h3><p id="shortcut-status" class="hint"></p><label class="resource-label" for="cpu-threads">CPU thread budget</label><select id="cpu-threads">${Array.from({ length: 8 }, (_, i) => `<option value="${i + 1}">${i + 1} ${i === 1 ? "threads (default)" : i ? "threads" : "thread (low power)"}</option>`).join("")}</select><p class="hint">Search automatically uses supported acceleration with CPU fallback. Two or more threads let search run alongside indexing; one thread can delay semantic search during indexing.</p><ul id="roots" aria-label="Selected folders"></ul><label class="performance-toggle"><input id="performance-toggle" type="checkbox">Performance details</label><p class="hint">Local timing diagnostics for new searches. Queries and file paths are excluded from copied reports.</p><details id="ai-settings" class="ai-settings"><summary>Optional AI answers</summary><label class="performance-toggle"><input id="ai-enabled" type="checkbox">Enable summaries and questions</label><p class="hint">Disabled by default. Only an explicit action sends the shown passage to your configured endpoint.</p><label>OpenAI-compatible base URL<input id="ai-endpoint" type="url" placeholder="http://localhost:1234/v1" autocomplete="off" maxlength="2048"></label><label>Model<input id="ai-model" placeholder="Your model name" autocomplete="off" maxlength="200"></label><label>API key (optional, this session only)<input id="ai-key" type="password" autocomplete="off" maxlength="2048"></label><button id="ai-clear-key" type="button">Clear key</button><p class="hint">Endpoint, model and key stay in this app session. The key authenticates requests to your endpoint.</p></details></div></details></div></header>
<main>
<form id="search-form" role="search"><label class="sr-only" for="query">Search your files</label>${icon("search")}<input id="query" type="search" placeholder="Search a filename, phrase, or what you remember…" autocomplete="off" spellcheck="false" maxlength="1000"><kbd id="focus-shortcut">Ctrl K</kbd><button id="clear-query" class="icon-button" type="button" aria-label="Clear search" title="Clear search">${icon("dismiss")}</button></form>
<details id="semantic-panel"><summary>${icon("sparkles")}<span id="semantic-status" role="status" aria-live="polite">Preparing local semantic search…</span><span id="semantic-device" class="kind">Local model</span>${icon("chevron")}</summary><div class="semantic-content"><strong>Google EmbeddingGemma 2</strong><progress id="semantic-progress" aria-label="Local model setup progress"></progress><p id="semantic-detail" class="hint">The verified local model downloads automatically on first launch (865 MB). Your files stay on this device.</p><div class="semantic-actions"><button id="retry-model" type="button" hidden>Retry model setup</button><button id="rebuild-semantic" type="button" hidden>Rebuild semantic index</button></div></div></details>
@@ -465,8 +470,88 @@ async function refreshSemanticStatus() {
}
}
async function refreshDesktopStatus() {
const highContrast = window.matchMedia("(forced-colors: active)");
const appearanceUpdates = new AppearanceUpdates(
(update) =>
invoke<AppearanceStatus>(
update.preference ? "set_appearance" : "apply_appearance",
{ ...update.preference, highContrast: update.highContrast },
),
(status) => renderAppearance(status),
showError,
() => {
renderAppearance();
void refreshDesktopStatus(true).catch(showError);
},
);
let lastAppearance: AppearanceStatus | undefined;
function renderAppearance(
status?: AppearanceStatus,
settings?: Settings,
restoreControls = false,
) {
if (status) lastAppearance = status;
const material = element<HTMLSelectElement>("background-material");
const opacity = element<HTMLInputElement>("background-opacity");
if (
!appearanceUpdates.busy &&
settings &&
(restoreControls || document.activeElement !== opacity)
) {
material.value = settings.background_material ?? "frosted";
opacity.value = String(settings.background_opacity ?? 90);
}
const view = appearanceView(lastAppearance, highContrast.matches);
document.documentElement.dataset.backgroundMaterial = view.material;
document.documentElement.style.setProperty(
"--window-opacity",
String(view.opacity / 100),
);
element("background-opacity-value").textContent = `${opacity.value}%`;
material.disabled = !isNativeDesktop() || appearanceUpdates.busy;
opacity.disabled =
!isNativeDesktop() ||
appearanceUpdates.busy ||
material.value === "solid" ||
highContrast.matches;
element("appearance-status").textContent = view.message;
}
function saveAppearance() {
if (!isNativeDesktop()) return;
appearanceUpdates.submit(highContrast.matches, {
material: element<HTMLSelectElement>("background-material")
.value as BackgroundMaterial,
opacity: Number(element<HTMLInputElement>("background-opacity").value),
});
renderAppearance();
}
element("background-material").addEventListener("change", () => {
void saveAppearance();
});
element("background-opacity").addEventListener("input", () => {
element("background-opacity-value").textContent =
`${element<HTMLInputElement>("background-opacity").value}%`;
});
element("background-opacity").addEventListener("change", () => {
void saveAppearance();
});
highContrast.addEventListener("change", () => {
renderAppearance(); // Fail closed immediately, before the native effect changes.
if (isNativeDesktop()) appearanceUpdates.submit(highContrast.matches);
});
async function refreshDesktopStatus(restoreAppearanceControls = false) {
const appearanceRevision = appearanceUpdates.revision;
const status = await invoke<DesktopStatus>("desktop_status");
if (
!appearanceUpdates.busy &&
appearanceRevision === appearanceUpdates.revision
)
renderAppearance(
status.appearance,
status.settings,
restoreAppearanceControls,
);
indexingActive = status.indexing;
element("shortcut-status").textContent = status.shortcut_status;
element("focus-shortcut").textContent = status.shortcut_status.includes(
@@ -1433,6 +1518,10 @@ document.addEventListener("keydown", (event) => {
});
async function initializeSurface() {
await initializeDesktopSurface();
renderAppearance();
if (isNativeDesktop()) {
appearanceUpdates.submit(highContrast.matches);
}
if (isDesktopSurface()) {
if (isCaptureSurface()) {
for (const id of [
+83
View File
@@ -949,3 +949,86 @@ aside pre.code-passage {
aside pre.code-passage {
line-height: 1.6;
}
/* Native effects blur the desktop; CSS only supplies its readable shell tint.
Never use backdrop-filter as a substitute for an operating-system material. */
:root[data-background-material="glass"],
:root[data-background-material="frosted"] {
background: transparent;
}
:root[data-background-material="glass"] #app {
background: rgba(248, 250, 252, var(--window-opacity, 0.9));
}
:root[data-background-material="frosted"] #app {
background: rgba(
248,
250,
252,
calc(0.35 + var(--window-opacity, 0.9) * 0.65)
);
}
.appearance-settings {
padding-bottom: 16px;
margin-bottom: 18px;
border-bottom: 1px solid var(--line);
}
.popover-panel h3 {
margin: 0 0 12px;
font-size: 13px;
}
.appearance-settings > label,
.appearance-opacity label {
font-size: 12px;
color: var(--muted);
}
#background-material {
display: block;
width: 100%;
margin: 7px 0 15px;
}
.appearance-opacity {
display: flex;
align-items: center;
justify-content: space-between;
gap: 10px;
}
#background-opacity-value {
font-size: 12px;
font-variant-numeric: tabular-nums;
}
#background-opacity {
display: block;
width: 100%;
padding: 0;
margin: 9px 0;
accent-color: var(--brand);
}
@media (prefers-color-scheme: dark) {
:root[data-background-material="glass"] #app {
background: rgba(11, 15, 20, var(--window-opacity, 0.9));
}
:root[data-background-material="frosted"] #app {
background: rgba(
11,
15,
20,
calc(0.35 + var(--window-opacity, 0.9) * 0.65)
);
}
}
@media (forced-colors: active) {
:root,
:root[data-background-material] #app {
background: Canvas;
}
}
/* Strong shell copy remains legible even above an unusually bright/dark desktop.
Opaque reading panes retain the quieter secondary-text hierarchy. */
:root:not([data-background-material="solid"])[data-background-material] header,
:root:not([data-background-material="solid"])[data-background-material] footer,
:root:not([data-background-material="solid"])[data-background-material]
#semantic-panel
> summary {
--muted: var(--ink);
}
@@ -0,0 +1,67 @@
import test from 'node:test';
import assert from 'node:assert/strict';
import {appearanceView, AppearanceUpdates} from '../src/appearance-state.ts';
const glass = () => ({requested_material:'frosted', effective_material:'frosted', opacity:90, native_effect:true, fallback_reason:null});
test('transparency requires a confirmed native effect', () => {
assert.equal(appearanceView(undefined, false).material, 'solid');
assert.equal(appearanceView({...glass(), native_effect:false}, false).material, 'solid');
assert.equal(appearanceView(glass(), false).material, 'frosted');
assert.equal(appearanceView({...glass(), effective_material:'glass'}, false).material, 'glass');
});
test('high contrast stays opaque without losing the preference', () => {
const status = glass();
assert.equal(appearanceView(status, true).material, 'solid');
assert.match(appearanceView(status, true).message, /preference is retained/);
assert.equal(status.requested_material, 'frosted');
assert.equal(appearanceView(status, false).material, 'frosted');
});
test('fallback is honest and shell tint is bounded', () => {
const fallback = {...glass(), effective_material:'solid', native_effect:false, fallback_reason:'Native effects unavailable.'};
assert.match(appearanceView(fallback, false).message, /Solid background/);
assert.equal(appearanceView({...glass(), opacity:5}, false).opacity, 70);
assert.equal(appearanceView({...glass(), opacity:110}, false).opacity, 100);
assert.equal(appearanceView({...glass(), opacity:NaN}, false).opacity, 90);
});
test('rapid pending changes serialize and only publish the latest response', async () => {
const writes = [], published = [], errors = [];
let resolve;
let settled;
const done = new Promise(r => settled = r);
const queue = new AppearanceUpdates(update => {
writes.push(update);
if (writes.length === 1) return new Promise(r => resolve = r);
return Promise.resolve({...glass(), opacity:update.preference.opacity});
}, status => published.push(status), error => errors.push(error), settled);
queue.submit(false, {material:'glass', opacity:80});
queue.submit(false, {material:'frosted', opacity:95});
queue.submit(true); // Preserve the pending saved preference when contrast toggles.
assert.equal(writes.length, 1);
assert.equal(queue.busy, true);
resolve({...glass(), effective_material:'glass', opacity:80});
await done;
assert.equal(writes.length, 2);
assert.equal(writes[1].highContrast, true);
assert.deepEqual(writes[1].preference, {material:'frosted', opacity:95});
assert.equal(published.length, 1);
assert.equal(published[0].opacity, 95);
assert.equal(queue.busy, false);
assert.deepEqual(errors, []);
});
test('failed stale mutation cannot suppress a queued contrast restore', async () => {
let reject, settled;
const done = new Promise(r => settled = r);
const writes = [], errors = [], published = [];
const queue = new AppearanceUpdates(update => {
writes.push(update);
return writes.length === 1 ? new Promise((_,r) => reject=r) : Promise.resolve(glass());
}, status => published.push(status), error => errors.push(error), settled);
queue.submit(true);
queue.submit(false);
reject(new Error('owned stale failure'));
await done;
assert.equal(writes.length,2);
assert.equal(writes[1].highContrast,false);
assert.equal(published.length,1);
assert.deepEqual(errors,[]);
});